AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Turkey Q2 2022
Explore the performance of the top 5 third-person games on iOS in Turkey during Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top 5 third-person games on iOS in Turkey displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's an in-depth look at how these games fared, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw notable fluctuations in weekly downloads, peaking at around 69.4K in early May before descending to approximately 26K by the end of June. Weekly revenue exhibited a similar pattern, starting at $969 and peaking at $1.2K mid-May, then tapering off to $570 by the end of June. Active users experienced a gentle decline from 1.41M at the start of the quarter to around 952K by the end.
PUBG MOBILE by Tencent Mobile International Limited maintained a relatively steady weekly download rate, with numbers hovering around 23K by the end of June. Revenue peaked at $108K in mid-April but saw a gradual decline, closing the quarter at approximately $69.4K. The game’s active users fluctuated, starting at 1.04M and ending at about 1.08M.
Tall Man Run from SUPERSONIC STUDIOS LTD experienced a significant surge in downloads early in the quarter, reaching a high of 65.4K in early May before settling at around 7K by the end of June. Revenue saw modest gains, peaking at $20 in early May and gradually declining to $9 by the end of June. Active users also saw a peak in early May at 91.1K, tapering off to 28.1K by the end of June.
Apex Legends Mobile by Electronic Arts, launched in mid-May, saw an initial surge in downloads, peaking at 132K in the launch week before declining to around 3.5K by the end of June. Revenue followed a similar trend, starting strong at $4.1K and ending at $980. Active users started at 115K and steadily declined to 26.6K by the end of the quarter.
Bus Simulator: Ultimate from Zuuks Games showed strong performance in downloads, peaking at 24.9K in mid-June and maintaining around 22.9K by the end of June. Revenue saw a significant rise from $1.5K at the start of the quarter to $4.9K by the end. Active users also saw a positive trend, starting at 50.5K and peaking at 113K by mid-June, ending the quarter at 98.9K.
For more detailed insights and data, visit Sensor Tower.